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Under review

alpha clip does not work with parallaxed textures...

BecomingAt . 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 7
the title says it already ;)
Does it make the shader pink or does it look wrong?
Pink... i tried to connect other things in the uvs like a panner and it worked but with the parallax node it went pink. Usually the parallax works just fine(well, apart from the usual distortion at glancing angles) but not with alpha clipping.
Probably because alpha clipping is done before the view vector is calculated
do you think it can be solved? its no tragedy if not but it would be great if it would work as we are working on a scifi environment/texture pack and every texture set is going to use parallax, for consitency it would be good if the alpha clipped ones could be the same. 
I suppose. Parallax mapping is quite expensive though, so, you might be better off not using it at all, if you're going that widespread!

But yeah, it should be an easy fix
Glad to hear that! The end user has to decide if he wants to use parallax or just stick with bumped specular. Since the textures are all made from baked highpoly models the heightmap comes basically for free, thus the user can use it if he wants to.

By the way, i spent already far over 50 hours in shaderforge and i still love it ;)
Great tool!
Haha, cool, really happy you like it :)