+1
How to recreate Standard Shader
I know this has been asked before, but after reading through the other threads I could find, I didn't see any clear answer.
These are the maps I am currently using in the Standard Shader:
When following this tutorial, all I end up with are Diffuse and Normal. I can't figure out how to create the metallic, height and occlusion maps, as well as the sliders attached to them.
I know
Thanks for any info you can give me!
Service d'assistance aux clients par UserEcho