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Vertex position input on main node
Hi,
would it be possible to get a vertex position input on the main node in addition to the already existing offset node?
The offset is great for adding displacement effects based on heightmaps that store the offset value.
But an absolute vertex position input would be great to do some procedural stuff like flags waving in the wind etc. solely based on trig functions.
I am not sure about what space to prefer - but I guess having the vertex position in local space of the object is a common thing.
would it be possible to get a vertex position input on the main node in addition to the already existing offset node?
The offset is great for adding displacement effects based on heightmaps that store the offset value.
But an absolute vertex position input would be great to do some procedural stuff like flags waving in the wind etc. solely based on trig functions.
I am not sure about what space to prefer - but I guess having the vertex position in local space of the object is a common thing.
Customer support service by UserEcho
However, if you *really* want to explicitly set the positions in world space:
But you won't be able to do that until 0.24, because this apparently triggers a bug which I just fixed :)
From reading your answer it sounds like I didn't do my maths or that I missed the concept of the vertex offset input. Mea culpa. :)
I'll have a look at what you posted there when 0.24 is out.