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You'll need to use a float value parameter controlled from code on the C# side in order to have a specific start time.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html
No, you'll need to do it on the C# side.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html
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You'll need to use a float value parameter controlled from code on the C# side in order to have a specific start time.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html