Answer
Lokið
You'll need to use a float value parameter controlled from code on the C# side in order to have a specific start time.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html
No, you'll need to do it on the C# side.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html
Customer support service by UserEcho
You'll need to use a float value parameter controlled from code on the C# side in order to have a specific start time.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html