+1
Corrigé
Normal maps do not work on meshes that utilise second UV
Normal maps do not work and the lighting appears glitchy and broken on shaders that utilize the second UV channel.
Solution
0
Solution
Corrigé
Freya Holmér (Developer) il y a 11 ans
This issue should be gone now that 0.17 is out!
I think this is because you didn't assign a normal map to the normal nodes when creating the shader, so they weren't marked as normal maps internally.
Can you assign a normal map to those nodes, and let me know if that fixed the issue? :)
Can you assign a normal map to those nodes, and let me know if that fixed the issue? :)
Solution
Corrigé
This issue should be gone now that 0.17 is out!
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