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Normal maps do not work on meshes that utilise second UV

chaoss 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
Normal maps do not work and the lighting appears glitchy and broken on shaders that utilize the second UV channel.

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This issue should be gone now that 0.17 is out!
I think this is because you didn't assign a normal map to the normal nodes when creating the shader, so they weren't marked as normal maps internally.
Can you assign a normal map to those nodes, and let me know if that fixed the issue? :)
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This issue should be gone now that 0.17 is out!