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cubemap lod blocks compiling with openGL
I think that putting something in the cubemap "MIP" input blocks OpenGL compilation.
See here for fix (I tested it should work):
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Freya Holmér (Developer) 11 år siden
This is now fixed in Beta 0.20 :)
That's interesting! I've tried getting it to work, without success before (Which is why OpenGL is blocked when you connect it)
I presume this will work for tex2d mips as well?
I didn't try to manipulate tex2d mips yet so I didn't test the fix on it.
So, essentially, branch on SHADER_API_OPENGL and make sure to add #pragma glsl.
I'll try it in a bit! Currently working on getting all the features in now for the first beta release, will try and fix as many bugs as possible during the beta.
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