+1
Исправлен

cubemap lod blocks compiling with openGL

Laurent Harduin 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3

I think that putting something in the cubemap "MIP" input blocks OpenGL compilation.

See here for fix (I tested it should work):

http://forum.unity3d.com/threads/79011-unable-to-compile-shader-for-opengl-profile-with-textureCubeLod-(texCUBElod-on-d3d9)

Ответ

Ответ
Исправлен
This is now fixed in Beta 0.20 :)

That's interesting! I've tried getting it to work, without success before (Which is why OpenGL is blocked when you connect it)

I presume this will work for tex2d mips as well?

I didn't try to manipulate tex2d mips yet so I didn't test the fix on it.

So, essentially, branch on SHADER_API_OPENGL and make sure to add #pragma glsl.

I'll try it in a bit! Currently working on getting all the features in now for the first beta release, will try and fix as many bugs as possible during the beta.

Ответ
Исправлен
This is now fixed in Beta 0.20 :)

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