Fresnel node inconsistencies
It seems that plugging the node, for example, directly into a colour output like 'Emission' or 'Transmission' causes a compile error ("'constructor': too many arguments"), while doing so via a relay node (or attaching other things that output scalar numbers), works. Fairly minor bug in terms of impact, but oddly inconsistent.
I also found earlier that disconnecting the 'Exp' input after it had been connected was causing the node previews to render only black (although the actual shader was ok). I can't reproduce that now, maybe it was fixed in an update.
Answer
This was likely caused by another bug, which has now been fixed!
Yes, I noticed the thread on the other bug and thought they were likely to be related... meant to comment. Good work fixing it, anyway.
Customer support service by UserEcho
This was likely caused by another bug, which has now been fixed!
http://shaderforge.userecho.com/topic/1020080-incorrect-number-of-arguments-on-fresnel-node/#comment-1762806