Fresnel node inconsistencies
It seems that plugging the node, for example, directly into a colour output like 'Emission' or 'Transmission' causes a compile error ("'constructor': too many arguments"), while doing so via a relay node (or attaching other things that output scalar numbers), works. Fairly minor bug in terms of impact, but oddly inconsistent.
I also found earlier that disconnecting the 'Exp' input after it had been connected was causing the node previews to render only black (although the actual shader was ok). I can't reproduce that now, maybe it was fixed in an update.
Solution
This was likely caused by another bug, which has now been fixed!
Yes, I noticed the thread on the other bug and thought they were likely to be related... meant to comment. Good work fixing it, anyway.
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This was likely caused by another bug, which has now been fixed!
http://shaderforge.userecho.com/topic/1020080-incorrect-number-of-arguments-on-fresnel-node/#comment-1762806