0
Pas un bug
Texures are black on android but works in unity editor.
I made a simple Bumped Specular shader in shader forge, it´s just three texture2d and they are connected to their respective channel, diffuse, specular and normal. In the unity editor it works perfectly but when I run it on android all textures are just black.
Any Idea on how to fix this?
Any Idea on how to fix this?
Solution
0
Solution
Pas un bug
Freya Holmér (Developer) il y a 9 ans
I see! I'll keep it in mind if anyone else get the same issue :)
+1
It could be that the shader is too expensive, at least if you're using PBR. Are you getting any errors on build?
-1
I found the problem...I needed to select a "Emission GI" option...and that possibility showed up the second time I selected the object, not right away after assigning the material.
Solution
Pas un bug
I see! I'll keep it in mind if anyone else get the same issue :)
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