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Light map Bug - Single LMs require a normal map plugged in
It seems that errors occur if no normal map texture is specified/used, even if using single lightmaps:
Shader error in 'Shader Forge/LightmappedBump Test': Shader program had errors at line 22
Shader error in 'Shader Forge/LightmappedBump Test': Program 'frag', unable to find compatible overloaded function "mul(float3x3, error)" at line 83
Keywords: DIRECTIONAL, LIGHTMAP_ON, DIRLIGHTMAP_ON, SHADOWS_OFF
Shader error in 'Shader Forge/LightmappedBump Test': Program 'frag', unable to find compatible overloaded function "saturate(error)" at line 83
Keywords: DIRECTIONAL, LIGHTMAP_ON, DIRLIGHTMAP_ON, SHADOWS_OFF
etc...
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Kundesupport af UserEcho
This is now fixed in alpha 0.13 :)