0
Denegado
fix now
The standard Unity materials have an automatic normal map detection. And when there is a texture connected in the normal map slot which hasn't been set to texture type normal map there is a fix now button to correct this. If shader forge had the same functionality it would be nice for the lazy artist ;p
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As soon you you start adding automatic smart detection like that, people will rely on it. The issue is that there is no 100% certain way of making sure textures going into the normal slot are definitely to be used as a normal map, especially not when doing dynamic / real-time construction of normals. Not sure about this really!
In that case I'm fine with it either way :) still thumbs up for the editor by the way!! Really like it!!
Thanks! Really glad you do! I'm closing this topic now anyhow, I'm leaning towards not implementing it :)
Thanks for the feedback anyhow!