+1
À l'étude

Texture preview in nodes are broken.

jesse il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 8

After creating a shader, creating nodes, saving, closing Unity, opening Unity, loading previous shader.


The texture thumbnails break for me.Image 27

Solution

Solution
À l'étude

I'm pretty sure this is some RT related issue in Unity free, I'll look into it!

Odd - Which Unity version, SF version and OS are you running?

Unity 4.2.0f4

.07

windows 7 64bit

I'm unable to reproduce this with the exact same specs, apart from the fact that, I presume, you're using Unity free?

I think this has something to do with RTs. If you create a new node, or connect stuff to the broken texture nodes, do they fix themselves up?

I tried deleting the connections and reconnecting them and they're still messed up.


I also made a new node (node_11) and when I drag and drop a texture or select one, it shows me a screenshot of the editor window with the texture in the upper left as shown below. (The texture is not supposed to be green like that either)



I close ShaderForge and reopen it and this is what it looks like now.




The nodes only worked the proper way the first time I ran ShaderForge.

I'm going to try deleting and re-importing ShaderForge next.

closed Unity, deleted, restarted Unity, re-imported.


Still doing the same thing.


I'm using some old videocards too to make things more complicated.

ATI Radeon HD 4800

NVIDIA GeForce GTX 470


3 Monitors and I'm running Unity on my secondary monitor (Crossover 27Q running @2560x1440 60hz)


Prévu

I'm pretty sure this is some RT related issue in Unity free, I'll look into it!

Solution
À l'étude

I'm pretty sure this is some RT related issue in Unity free, I'll look into it!

This was a long time ago now, could you get the latest version and see if the problem is still there? :)