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scene color mapped to a mesh breaks the shader(uvs from mesh)...
When i plug in something into refraction then it works with the mesh uvs...
When i use screen pos as UVs for the scene color then i dont need to plug something into refraction.
I dont really get why. Is there a bug or is that the intended behaviour?

When i use screen pos as UVs for the scene color then i dont need to plug something into refraction.
I dont really get why. Is there a bug or is that the intended behaviour?


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Respuesta
En revisión
Freya Holmér (Developer) hace 11 años

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Freya Holmér (Developer) hace 11 años
Looks like a dependency issue! It's my bad. I will have to look at it tomorrow!
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