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scene color mapped to a mesh breaks the shader(uvs from mesh)...

BecomingAt . hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
When i plug in something into refraction then it works with the mesh uvs...
When i use screen pos as UVs for the scene color then i dont need to plug something into refraction.

I dont really get why. Is there a bug or is that the intended behaviour?

Image 167

Looks like a dependency issue! It's my bad. I will have to look at it tomorrow!