0
À l'étude
scene color mapped to a mesh breaks the shader(uvs from mesh)...
When i plug in something into refraction then it works with the mesh uvs...
When i use screen pos as UVs for the scene color then i dont need to plug something into refraction.
I dont really get why. Is there a bug or is that the intended behaviour?
When i use screen pos as UVs for the scene color then i dont need to plug something into refraction.
I dont really get why. Is there a bug or is that the intended behaviour?
0
Solution
À l'étude
Freya Holmér (Developer) il y a 11 ans
0
Freya Holmér (Developer) il y a 11 ans
Looks like a dependency issue! It's my bad. I will have to look at it tomorrow!
Service d'assistance aux clients par UserEcho