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Abgelehnt

Transparent tris

Brad Hammond vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 1
I am trying to think of ways to replicate this type of effect. 
http://imgur.com/ELvV7ZG

The only thing I can think of is setting each tri's UV to pit a texture and clip it that way. I was wondering if perhaps there was a more simple way you might suggest to achieve this?

Cheers

Antwort

Antwort
Abgelehnt
I can't think of an easier way other than the method you suggested, unless you do it through a custom hull/geometry shader, which you can't access at the moment in Shader Forge.

Anyhow, this is a question for the forums, not to me really :)
Antwort
Abgelehnt
I can't think of an easier way other than the method you suggested, unless you do it through a custom hull/geometry shader, which you can't access at the moment in Shader Forge.

Anyhow, this is a question for the forums, not to me really :)