0
Écarté

Transparent tris

Brad Hammond il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
I am trying to think of ways to replicate this type of effect. 
http://imgur.com/ELvV7ZG

The only thing I can think of is setting each tri's UV to pit a texture and clip it that way. I was wondering if perhaps there was a more simple way you might suggest to achieve this?

Cheers

Solution

Solution
Écarté
I can't think of an easier way other than the method you suggested, unless you do it through a custom hull/geometry shader, which you can't access at the moment in Shader Forge.

Anyhow, this is a question for the forums, not to me really :)
Solution
Écarté
I can't think of an easier way other than the method you suggested, unless you do it through a custom hull/geometry shader, which you can't access at the moment in Shader Forge.

Anyhow, this is a question for the forums, not to me really :)