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Transparent tris
I am trying to think of ways to replicate this type of effect.
http://imgur.com/ELvV7ZG
The only thing I can think of is setting each tri's UV to pit a texture and clip it that way. I was wondering if perhaps there was a more simple way you might suggest to achieve this?
Cheers
http://imgur.com/ELvV7ZG
The only thing I can think of is setting each tri's UV to pit a texture and clip it that way. I was wondering if perhaps there was a more simple way you might suggest to achieve this?
Cheers
Solution
Solution
Écarté
I can't think of an easier way other than the method you suggested, unless you do it through a custom hull/geometry shader, which you can't access at the moment in Shader Forge.
Anyhow, this is a question for the forums, not to me really :)
Anyhow, this is a question for the forums, not to me really :)
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Anyhow, this is a question for the forums, not to me really :)