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Changing the Light Quality to Per-Vertex throws lots of shader errors
Shader error in '': Parse error: syntax error at line 1
Shader error in 'Shader Forge/Cubemaps': GLSL vertex shader: 341: ERROR: 'i' : undeclared identifier at line 18
Shader error in 'Shader Forge/Cubemaps': Shader program had errors at line 19
Shader error in 'Shader Forge/Cubemaps': Program 'vert', undeclared identifier 'i' (compiling for d3d11) at line 52etc
Respuesta
+1
Respuesta
Solucionado
Freya Holmér (Developer) hace 11 años
Per-vertex mode has now been removed, but will most likely come back at a later stage, after the initial release. I'll mark this topic as fixed, because you can't get these errors anymore (Since the feature has been removed)
Per-vertex lighting is currently not really supported, so it's expected :) It's of course a planned feature, just not a very high-priority one at the moment!
+1
Respuesta
Solucionado
Per-vertex mode has now been removed, but will most likely come back at a later stage, after the initial release. I'll mark this topic as fixed, because you can't get these errors anymore (Since the feature has been removed)
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