0
Fixed
Changing the Light Quality to Per-Vertex throws lots of shader errors
Shader error in '': Parse error: syntax error at line 1
Shader error in 'Shader Forge/Cubemaps': GLSL vertex shader: 341: ERROR: 'i' : undeclared identifier at line 18
Shader error in 'Shader Forge/Cubemaps': Shader program had errors at line 19
Shader error in 'Shader Forge/Cubemaps': Program 'vert', undeclared identifier 'i' (compiling for d3d11) at line 52etc
Відповідь
+1
Відповідь
Fixed
Freya Holmér (Developer) 11 років тому
Per-vertex mode has now been removed, but will most likely come back at a later stage, after the initial release. I'll mark this topic as fixed, because you can't get these errors anymore (Since the feature has been removed)
Per-vertex lighting is currently not really supported, so it's expected :) It's of course a planned feature, just not a very high-priority one at the moment!
+1
Відповідь
Fixed
Per-vertex mode has now been removed, but will most likely come back at a later stage, after the initial release. I'll mark this topic as fixed, because you can't get these errors anymore (Since the feature has been removed)
Служба підтримки клієнтів працює на UserEcho