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Tessellation Cracks

Rubén García Vilà 11 år siden opdateret af Freya Holmér (Developer) 10 år siden 3
There is any way to fix tessellation cracks ( as UDK had a fix). They become visible when I try to use tessellation in a very low distance. Example image:
Image 234

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This has now been fixed in 1.01 :)
Under vurdering
No idea what could cause that, unless your mesh simply get seams when you offset it. Does vertex offset do the same?
The mesh is a plane from unity default meshes. Here it is the node setup:
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This has now been fixed in 1.01 :)

Kundesupport af UserEcho