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Tessellation Cracks
There is any way to fix tessellation cracks ( as UDK had a fix). They become visible when I try to use tessellation in a very low distance. Example image:


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Freya Holmér (Developer) 10 år siden
This has now been fixed in 1.01 :)

Under vurdering
No idea what could cause that, unless your mesh simply get seams when you offset it. Does vertex offset do the same?

The mesh is a plane from unity default meshes. Here it is the node setup:


Kundesupport af UserEcho