+1
Corrigé

Tessellation Cracks

Rubén García Vilà il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 3
There is any way to fix tessellation cracks ( as UDK had a fix). They become visible when I try to use tessellation in a very low distance. Example image:
Image 234

Solution

Solution
Corrigé
This has now been fixed in 1.01 :)
À l'étude
No idea what could cause that, unless your mesh simply get seams when you offset it. Does vertex offset do the same?
The mesh is a plane from unity default meshes. Here it is the node setup:
Solution
Corrigé
This has now been fixed in 1.01 :)