"Swizzle Mask Element not present" Error
Keep getting errors with this shader for some reason, it keep complaining about a missing "swizzle mask element":
Here's a link to the shader: http://pastebin.com/dvfk2hEG
Відповідь
Edit:
I think there's a mixup in shader errors here, THIS is the error im getting for this shader:
NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SF_Node.GetInputData (System.String id)
ShaderForge.SFN_Panner.IsUniformOutput ()
ShaderForge.SF_NodePreview.Combine ()
ShaderForge.SF_Node.RefreshValue (Int32 ia, Int32 ib)
ShaderForge.SFN_Panner.OnUpdateNode (NodeUpdateType updType, Boolean cascade)
ShaderForge.SF_NodeConnection.Disconnect (Boolean force, Boolean callback)
ShaderForge.SF_NodeConnection.LinkTo (ShaderForge.SF_NodeConnection other, LinkingMethod linkMethod)
ShaderForge.SF_EditorNodeView.ReconnectConnectedPending ()
ShaderForge.SF_Parser.LoadFromNodeData (System.String data)
ShaderForge.SF_Parser.ParseNodeDataFromShader (ShaderForge.SF_Editor editor, UnityEngine.Shader s)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
UnityEditor.ShaderForgeInspector.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/Inspector/InspectorWindow.cs:850)
UnityEditor.DockArea:OnGUI()
I'm pretty sure this is the same issue as this now: http://shaderforge.userecho.com/topic/315967-alpha-014-panner-node-sometimes-disconnects-and-break-shaders/
I'll close this thread and let the other one be open :)
Thanks for the report!
Служба підтримки клієнтів працює на UserEcho
I'm pretty sure this is the same issue as this now: http://shaderforge.userecho.com/topic/315967-alpha-014-panner-node-sometimes-disconnects-and-break-shaders/
I'll close this thread and let the other one be open :)
Thanks for the report!