A0.04 (Mac) Switching Lighting Modes spams errors in the console (Unity 4.3)
NullReferenceException: Object reference not set to an instance of an object
ShaderForge.SF_NodeConnection.GetIndex ()
ShaderForge.SF_Node.Serialize ()
ShaderForge.SF_EditorNodeView.GetNodeDataSerialized ()
ShaderForge.SF_Evaluator.SaveShaderAsset ()
ShaderForge.SF_Evaluator.Evaluate ()
ShaderForge.SF_Editor.Update ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj)
UnityEditor.HostView.Invoke (System.String methodName)
UnityEditor.HostView.SendUpdate ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions ()
I get this with each Lighting Model except
Vasta
Does this still happen in 0.11b?
Edit: Great! Thanks for checking :)
Customer support service by UserEcho
Does this still happen in 0.11b?
Edit: Great! Thanks for checking :)