+6
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Rotating Vectors

Tomáš Mariančík vor 10 Jahren aktualisiert von redwood84 vor 8 Jahren 3
Hello,
I know it can be done with the reflection and sin/cos operations, but I'd like to see some nodes to rotate a vector by specific angle (either euler angles or a quaternion).
+1
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I think I'll start with an axis-angle rotation node, will that work well in your case?

Vector input
Axis input
Angle input
-------------------
Vector output
we really need it, that would be so helpful

sorry about bumping this, but anyone knows how to do this?
I am trying to do matcaps in worldspace.
http://polycount.com/discussion/112129/udk-litspheres-world-space-and-camera-space