+6
Under review
Rotating Vectors
Hello,
I know it can be done with the reflection and sin/cos operations, but I'd like to see some nodes to rotate a vector by specific angle (either euler angles or a quaternion).
I know it can be done with the reflection and sin/cos operations, but I'd like to see some nodes to rotate a vector by specific angle (either euler angles or a quaternion).
Customer support service by UserEcho
Vector input
Axis input
Angle input
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Vector output
sorry about bumping this, but anyone knows how to do this?
I am trying to do matcaps in worldspace.
http://polycount.com/discussion/112129/udk-litspheres-world-space-and-camera-space