0
Fixed

Undeclared identifier 'normalDirection'

Andy Buchanan vor 9 Jahren aktualisiert vor 9 Jahren 4

Shader error in 'Shader Forge/CubeMatSF': undeclared identifier 'normalDirection' at line 113


We have been unable to use a directional term with the refraction output. This is the case with both fresnel and manually calculated facing terms ( N.V ).



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(I notice I'm also getting weird corruption on 1.24 ^ - Didn't get it on 1.20, but 1.20 has the normalDirection bug too)


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This is a bit of a show stopper, any hints/fixes appreciated! :-)


Antwort

Antwort
Fixed

This has now been fixed in 1.25

Wird überprüft

You can't currently use fresnel in the refraction node

Antwort
Fixed

This has now been fixed in 1.25

Excellent news. Thanks!