0
Corrigé
Undeclared identifier 'normalDirection'
Shader error in 'Shader Forge/CubeMatSF': undeclared identifier 'normalDirection' at line 113
We have been unable to use a directional term with the refraction output. This is the case with both fresnel and manually calculated facing terms ( N.V ).
(I notice I'm also getting weird corruption on 1.24 ^ - Didn't get it on 1.20, but 1.20 has the normalDirection bug too)
This is a bit of a show stopper, any hints/fixes appreciated! :-)
Solution
À l'étude
You can't currently use fresnel in the refraction node
Service d'assistance aux clients par UserEcho
This has now been fixed in 1.25