0
Under review
NodePreview =/= 3D Preview?
Delving into the Depths of Shaderforge I've come across an issue which may be a bug or just goes beyond my understandings.
I am working on Shader that should dynamically change it's visibility via 2 parameters (Thickness and Dottiness).
The desired result can be seen in the upper right corner, the preview image of the Multiply-node.
Picture 1: Thickness 0 Dottiness 0
Picture 2: Thickness 0 Dottiness 0.X
Picture 3: Thickness 0.X Dottiness 0
So both parameters seem to work separately.
What happens, when I combine both of them can be seen in
Picture 4: Thickness 0.X Dottiness 0.X
But the preview Image of the Multiply-Node in the upper right corner seems to be exactly what I am looking for. The Preview on the mesh on the left corner is pretty different though...
Shouldn't it be displaying what's being previewed in the upper right corner node?
I don't get this ^^ Could be a bug or maybe a bug in my brain? haha.
greets
Jules
I am working on Shader that should dynamically change it's visibility via 2 parameters (Thickness and Dottiness).
The desired result can be seen in the upper right corner, the preview image of the Multiply-node.
Picture 1: Thickness 0 Dottiness 0
Picture 2: Thickness 0 Dottiness 0.X
Picture 3: Thickness 0.X Dottiness 0
So both parameters seem to work separately.
What happens, when I combine both of them can be seen in
Picture 4: Thickness 0.X Dottiness 0.X
But the preview Image of the Multiply-Node in the upper right corner seems to be exactly what I am looking for. The Preview on the mesh on the left corner is pretty different though...
Shouldn't it be displaying what's being previewed in the upper right corner node?
I don't get this ^^ Could be a bug or maybe a bug in my brain? haha.
greets
Jules
Customer support service by UserEcho
Have found another way to achieve my goal, still didn't figure out why it wasn't working the way shown above.