0
Under vurdering
NodePreview =/= 3D Preview?
Delving into the Depths of Shaderforge I've come across an issue which may be a bug or just goes beyond my understandings.
I am working on Shader that should dynamically change it's visibility via 2 parameters (Thickness and Dottiness).
The desired result can be seen in the upper right corner, the preview image of the Multiply-node.
Picture 1: Thickness 0 Dottiness 0
Picture 2: Thickness 0 Dottiness 0.X
Picture 3: Thickness 0.X Dottiness 0
So both parameters seem to work separately.
What happens, when I combine both of them can be seen in
Picture 4: Thickness 0.X Dottiness 0.X
But the preview Image of the Multiply-Node in the upper right corner seems to be exactly what I am looking for. The Preview on the mesh on the left corner is pretty different though...
Shouldn't it be displaying what's being previewed in the upper right corner node?
I don't get this ^^ Could be a bug or maybe a bug in my brain? haha.
greets
Jules
I am working on Shader that should dynamically change it's visibility via 2 parameters (Thickness and Dottiness).
The desired result can be seen in the upper right corner, the preview image of the Multiply-node.
Picture 1: Thickness 0 Dottiness 0
Picture 2: Thickness 0 Dottiness 0.X
Picture 3: Thickness 0.X Dottiness 0
So both parameters seem to work separately.
What happens, when I combine both of them can be seen in
Picture 4: Thickness 0.X Dottiness 0.X
But the preview Image of the Multiply-Node in the upper right corner seems to be exactly what I am looking for. The Preview on the mesh on the left corner is pretty different though...
Shouldn't it be displaying what's being previewed in the upper right corner node?
I don't get this ^^ Could be a bug or maybe a bug in my brain? haha.
greets
Jules
Kundesupport af UserEcho
Have found another way to achieve my goal, still didn't figure out why it wasn't working the way shown above.