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"Always Visible" - shader possible?
i wanted to ask if its possible to create a shader with shaderforge to achieve a similar result like this image-effect:
https://www.assetstore.unity3d.com/en/#!/content/3...
if yes, just a hint into the right direction would be awesome!
thanks guys, cheers
https://www.assetstore.unity3d.com/en/#!/content/3...
if yes, just a hint into the right direction would be awesome!
thanks guys, cheers
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Freya Holmér (Developer) vor 10 Jahren
Sort of, yes, if you mix around with the Ztest / Depth test setting, you may be able to achieve what you want. But it often requires multi-pass settings, which you can't do in SF. You can, however, have two meshes in the same location, with different shaders.
Antwort
Fertiggestellt
Sort of, yes, if you mix around with the Ztest / Depth test setting, you may be able to achieve what you want. But it often requires multi-pass settings, which you can't do in SF. You can, however, have two meshes in the same location, with different shaders.
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