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"Always Visible" - shader possible?
i wanted to ask if its possible to create a shader with shaderforge to achieve a similar result like this image-effect:
https://www.assetstore.unity3d.com/en/#!/content/3...
if yes, just a hint into the right direction would be awesome!
thanks guys, cheers
https://www.assetstore.unity3d.com/en/#!/content/3...
if yes, just a hint into the right direction would be awesome!
thanks guys, cheers
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Freya Holmér (Developer) 10 лет назад
Sort of, yes, if you mix around with the Ztest / Depth test setting, you may be able to achieve what you want. But it often requires multi-pass settings, which you can't do in SF. You can, however, have two meshes in the same location, with different shaders.
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Sort of, yes, if you mix around with the Ztest / Depth test setting, you may be able to achieve what you want. But it often requires multi-pass settings, which you can't do in SF. You can, however, have two meshes in the same location, with different shaders.
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