0
Not a bug
SF Albedo and Specular are brighter than Standard
Hi I'm trying to match SF to standard shader to go further from there. My setup is Deferred lighting, linear color space, realtime GI. Illumination is a combination of lights and emissive surfaces.
So what I'm doing is this:
And I end up with Albedo and Specular passes being brighter in SF compared to Standard
SF:
Standard:
So what might be the issue?
So what I'm doing is this:
And I end up with Albedo and Specular passes being brighter in SF compared to Standard
SF:
Standard:
So what might be the issue?
Answer
0
Answer
Not a bug
Freya Holmér (Developer) 9 years ago
In your shader, you don't multiply the albedo by a color, which the standard shader does
Answer
Not a bug
In your shader, you don't multiply the albedo by a color, which the standard shader does
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