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To nie jest błąd

SF Albedo and Specular are brighter than Standard

Yuri Snitko 9 lat temu zaktualizowano 9 lat temu 2
Hi I'm trying to match SF to standard shader to go further from there. My setup is Deferred lighting, linear color space, realtime GI. Illumination is a combination of lights and emissive surfaces.
So what I'm doing is this:


And I end up with Albedo and Specular passes being brighter in SF compared to Standard
SF:



Standard:




So what might be the issue?

Odpowiedź

Odpowiedź
To nie jest błąd
In your shader, you don't multiply the albedo by a color, which the standard shader does
Odpowiedź
To nie jest błąd
In your shader, you don't multiply the albedo by a color, which the standard shader does
Damn! Seems I overworked yesterday to not notice it =)
Thanks a lot!