Alpha clip and SSAO plugins
Howdy Joachim,
I'm running into issues integrating SSAO plugins in our game, mostly because any shader that I compile with SF that has alpha clip comes our completely borked. I realize that the issue could be anywhere in the rendering pipeline, but I tried many SSAO plugins, and they all output similar results. The legacy alpha cutout shader on the other hand works perfectly.
Let me illustrate the issue:
(the default Unity cube, with some random alpha clipped material applied on)
(the legacy alpha cutout shader with Sonic Ether's SSAO plugin: Expected results)
(The legacy alpha cutout shader with the SSAO Pro plugin: Expected Results)
(an alpha cutout shader compiled with Shader Forge with SSAO Pro)
(same alpha cutout shader with Sonic Ether's SSAO plugin)
For the moment, something tells me that if two different SSAO plugins output the same wrong results, the issue has a chance of being in SF's side. But I can't be sure. What do you think?
Cheers!
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