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Under review
Equivalent UDK Operators
I would like to know if there is a list of shaderforge operators and their equivalent in UDK. I can't find some of the UDK operators in shaderforge.
Служба підтримки клієнтів працює на UserEcho
http://udn.epicgames.com/Three/rsrc/Three/Material...
And the operators that I didn´t found are these:
screen position (not work blue channel)
Param Scale x
Param Scale y
Reflection vector
Thx
In this case, they are float properties.
UDK's Reflection vector = SF's view reflection vector, transformed to tangent space from world space
UDK has most of its vectors in tangent space, which means you may run into issues using vector nodes. SF has them all in world space.
As for the screen position, I'm guessing you can use one of the depth nodes instead of the B channel of screen pos