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standard shader
i'm using unity 5 and I wanted to know how to recreate the standard shader in SF. Because I want to create some add on like caustics. Is there a tutorial somewhere already? I just want to know what to connect where.
Answer
Answer
Completat
It's pretty much the same procedure as seen in this tutorial, plus enabling light probes and lightmaps:
https://www.youtube.com/watch?v=x72znBFLsZs
You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
https://www.youtube.com/watch?v=x72znBFLsZs
You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
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https://www.youtube.com/watch?v=x72znBFLsZs
You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.