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standard shader

vincent 9 år siden opdateret 9 år siden 2
i'm using unity 5 and I wanted to know how to recreate the standard shader in SF. Because I want to create some add on like caustics. Is there a tutorial somewhere already? I just want to know what to connect where.

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It's pretty much the same procedure as seen in this tutorial, plus enabling light probes and lightmaps:
https://www.youtube.com/watch?v=x72znBFLsZs

You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
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It's pretty much the same procedure as seen in this tutorial, plus enabling light probes and lightmaps:
https://www.youtube.com/watch?v=x72znBFLsZs

You won't, however, get as nice of an inspector window or the compile/feature branching, as it's tailor-made for that specific shader.
thank for the fast answer. The problem is that when I put the Glossiness slider to 0 there is still some light a grazing angles. This is only when I turn on PBL which I assume is needed or wanted?
And do I need the ambient light options?

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