+2
Fixed

Value Parameter Does not store Default set in SF

robert briscoe 11 year бұрын updated by Freya Holmér (Developer) 9 year бұрын 5

Just discovered that the Value / Float parameter does not store the value set in SF as the default, right now it always set the default to 0.

Answer

Answer
Fixed
Fixed in Beta 0.15!
I still seem to be having this problem. With sliders at least. They don't seem to store a default value like the default Unity materials do, when recreating the glossiness slider. Sliders aren't exactly precise anyway, but it would be nice.
+1
You're right - sliders weren't saving their default values!
This has now been fixed in 0.24 :)
This has now been fixed for textures as well