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Combine two textures
Hi, i want to combine two textures, for example i want to add that eye iris into the eye normal, both have alpha and in shaderforge it shows black, but in unity too!
So i don't know how to do it (Thanks in advance):
So i don't know how to do it (Thanks in advance):
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The RGB outputs of the textures doesn't have the transparency data, so without using those in some way, they won't deal with any transparency.
I presume you want a photoshop layer-like blending, in which case you can simply use a lerp node instead, and connect one of their alphas to the T input :)