0
Under review
Bug with double sided face culling
when setting face culling to double sided in deferred lighting mode and dx11, the frag shader puts a close brace before the end of the parameters
void frag(
void frag(
VertexOutput i,
out half4 outDiffuse : SV_Target0,
out half4 outSpecSmoothness : SV_Target1,
out half4 outNormal : SV_Target2,
out half4 outEmission : SV_Target3 ), <---- error here
float facing : VFACE
{
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This bug is still here. +1