+11
Terminé

dithering alpha maps

Ravenok il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 8
Will there be support for dithering alpha maps in the future? is there one now that I'm missing?

Right now Unity either supports true/false alpha maps which produce really hard, ugly edges - or it supports graded alpha maps which often produce sorting errors. I wanted to try a dithered alpha shader but couldn't get any online or any way to do that in shaderforge.

I'm no programmer so I might be using the wrong terms here, but I tried explaining it the best way I could. :)

Solution

Solution
Terminé
This is now implemented in 1.03 :)
Be sure to view it fullsize:


+1
Shouldn't be too hard to implement if people want it, we'll see if this gets more votes :)
Cool! Hope it will. 
Another great thing would be anything that helps control sorting, or improves it somehow - I'm trying to create a nice hair shader, but I either get sorting errors or the edges are just horrible.

Within Maya for instance, when using Depth Peeling method in Viewport 2.0, it turns out very nice - I don't know what Unity uses but it's probably different. :X
So, I've experimented with this a bit now, but I have yet to come up with a reliable solution that isn't too expensive.
Don't forget to look at it fullsize, since, well, it's per-pixel



It's not ready, but, I just thought you might want to know :)

Solution
Terminé
This is now implemented in 1.03 :)
Be sure to view it fullsize:


Awesome! I've wondered if it'll get implemented and very happy to see its here :)

I'm the OP of this, can't login to that user anymore.
Thanks!
Where is it found in the interface?
Under blending settings, when you have alpha clip connected