+11
Завершен

dithering alpha maps

Ravenok 11 лет назад обновлен Freya Holmér (Developer) 10 лет назад 8
Will there be support for dithering alpha maps in the future? is there one now that I'm missing?

Right now Unity either supports true/false alpha maps which produce really hard, ugly edges - or it supports graded alpha maps which often produce sorting errors. I wanted to try a dithered alpha shader but couldn't get any online or any way to do that in shaderforge.

I'm no programmer so I might be using the wrong terms here, but I tried explaining it the best way I could. :)

Ответ

Ответ
Завершен
This is now implemented in 1.03 :)
Be sure to view it fullsize:


+1
Shouldn't be too hard to implement if people want it, we'll see if this gets more votes :)
Cool! Hope it will. 
Another great thing would be anything that helps control sorting, or improves it somehow - I'm trying to create a nice hair shader, but I either get sorting errors or the edges are just horrible.

Within Maya for instance, when using Depth Peeling method in Viewport 2.0, it turns out very nice - I don't know what Unity uses but it's probably different. :X
So, I've experimented with this a bit now, but I have yet to come up with a reliable solution that isn't too expensive.
Don't forget to look at it fullsize, since, well, it's per-pixel



It's not ready, but, I just thought you might want to know :)

Ответ
Завершен
This is now implemented in 1.03 :)
Be sure to view it fullsize:


Awesome! I've wondered if it'll get implemented and very happy to see its here :)

I'm the OP of this, can't login to that user anymore.
Thanks!
Where is it found in the interface?
Under blending settings, when you have alpha clip connected

Сервис поддержки клиентов работает на платформе UserEcho