0
Under review

trans mission

vincent 10 years ago updated by Freya Holmér (Developer) 10 years ago 2

The transmission and light wrapping  seems to be based upon the diffuse texture, so in darker area's in the texture there is less transmission. Is this possible to let a separate mask determinate the transmission and light wrapping? Thx

Answer

Answer
Under review

This is already possible - You can input a texture in both the transmission and light wrapping inputs of the main node, altering it in any way you want, including masking it :)

(Unless I misunderstood you?)

Answer
Under review

This is already possible - You can input a texture in both the transmission and light wrapping inputs of the main node, altering it in any way you want, including masking it :)

(Unless I misunderstood you?)

You understood perfect what I tried to explain:) After some more research I found why I though it did not work. The transmission color seems to canceled out by real time shadows from a directional light ?

It's not cancelled out (Or rather, shouldn't be) by the real-time shadows, but it might be affected by it at the moment. Perhaps I did put the transmission in the wrong place - I'll have to look into it!