0
À l'étude

trans mission

vincent il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 2

The transmission and light wrapping  seems to be based upon the diffuse texture, so in darker area's in the texture there is less transmission. Is this possible to let a separate mask determinate the transmission and light wrapping? Thx

Solution

Solution
À l'étude

This is already possible - You can input a texture in both the transmission and light wrapping inputs of the main node, altering it in any way you want, including masking it :)

(Unless I misunderstood you?)

Solution
À l'étude

This is already possible - You can input a texture in both the transmission and light wrapping inputs of the main node, altering it in any way you want, including masking it :)

(Unless I misunderstood you?)

You understood perfect what I tried to explain:) After some more research I found why I though it did not work. The transmission color seems to canceled out by real time shadows from a directional light ?

It's not cancelled out (Or rather, shouldn't be) by the real-time shadows, but it might be affected by it at the moment. Perhaps I did put the transmission in the wrong place - I'll have to look into it!