Scaling nodes viewer problem in Unity 5.3
After upgrading from Unity 5.2 to 5.3 beta (5.3.0f1) I got this bug:
When I open shader editor and Zoom Out (by Mouse Scroll) all links got detached from nodes, see: http://take.ms/TxvyN
Can you confirm/fix this?
Answer
Well, I checked out Example Scene and found that 3 sample shaders are broken in Unity 5.3 beta too.
Then I have downgraded Unity to 5.2 and all this problems disappeared.
I hope you will make SF compatible with Unity 5.3 soon.
I generally don't adapt to beta versions as they tend to change rapidly, but I may have to make an exception in this case. Which shaders broke and what errors did you get?
Shaders broken (3) in Unity 5.3 beta: Refraction, Light Wrapping, Parallax Mapping. Reason: incompatible types for "max", and no "unity_LightGammaCorrectionConsts_PIDiv4" defined.
Unity has confirmed that this is a bug on their end, which will be fixed in a future release
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Unity has confirmed that this is a bug on their end, which will be fixed in a future release