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Scaling nodes viewer problem in Unity 5.3

jambo 9 lat temu zaktualizowano 9 lat temu 9

After upgrading from Unity 5.2 to 5.3 beta (5.3.0f1) I got this bug:

When I open shader editor and Zoom Out (by Mouse Scroll) all links got detached from nodes, see: http://take.ms/TxvyN


Can you confirm/fix this?

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Unity has confirmed that this is a bug on their end, which will be fixed in a future release

W trakcie analizy

Any errors in the console?

No errors. Just when you zoom out all nodes go up left, all links go down right.

Well, I checked out Example Scene and found that 3 sample shaders are broken in Unity 5.3 beta too.

Then I have downgraded Unity to 5.2 and all this problems disappeared.

I hope you will make SF compatible with Unity 5.3 soon.

I generally don't adapt to beta versions as they tend to change rapidly, but I may have to make an exception in this case. Which shaders broke and what errors did you get?

Shaders broken (3) in Unity 5.3 beta: Refraction, Light Wrapping, Parallax Mapping. Reason: incompatible types for "max", and no "unity_LightGammaCorrectionConsts_PIDiv4" defined.

That's a separate issue, which is known and will be fixed

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Unity has confirmed that this is a bug on their end, which will be fixed in a future release