0
Not a bug
Unity 4 is downloading wrong version of ShaderForge (1.06)
I found the lightmapping error listed here and posted a week ago but (perhaps since it was marked as fixed it's no longer being read) and haven't received a reply. Basically the version of SF downloading via the Asset Store is broken when making lightmap enabled shaders. Please fix!
http://shaderforge.userecho.com/topic/729494-lightmap-support-error/
http://shaderforge.userecho.com/topic/729494-lightmap-support-error/
Answer
0
Answer
Not a bug
Freya Holmér (Developer) 9 year бұрын
Hey! 1.06 is the latest version for the 4.x cycle, and as I mentioned in the other thread, it's no longer supported. You'll need to use Unity 5 to keep getting updates to fix issues like this
Answer
Not a bug
Hey! 1.06 is the latest version for the 4.x cycle, and as I mentioned in the other thread, it's no longer supported. You'll need to use Unity 5 to keep getting updates to fix issues like this
Our team cannot simply switch to Unity 5 over 2 years into development (it's not an option at this stage). I bought SF for this project but am I right in assuming it is broken in U4 and you're simply not going to fix it? You mentioned 1.06 is the latest version for U4 - are you inferring there's a non broken earlier version (with lightmaps working) ?
It is somewhat buggy in the 4.x version, yes, and unfortunately I'm not updating the 4.x version anymore.
The lightmapping system shouldn't be completely broken though, if I remember correctly, it was in a few cases it didn't work.
That said, as the other person mentioned in their thread, they managed to temporarily fix it by adding:
half4 unity_LightmapST;
sampler2D unity_Lightmap;
To the code after each edit in Shader Forge. You should try that as well!
The lightmapping system shouldn't be completely broken though, if I remember correctly, it was in a few cases it didn't work.
That said, as the other person mentioned in their thread, they managed to temporarily fix it by adding:
half4 unity_LightmapST;
sampler2D unity_Lightmap;
To the code after each edit in Shader Forge. You should try that as well!
Customer support service by UserEcho