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Shuriken's Color over Lifetime working with Particle Meshes AlphaBlended/Additive?
Hello Joachim,
first: I really love Shaderforge.
second: I don't know if it's a bug or if I'm just not educated enough with shaders and Unity's shuriken particle systems.
I like to spawn particle meshes in "Mesh"-render mode. Those have been assigned a Shaderforge-material that contains alpha.
So I tried both "Alpha Blended" and "Additive" blending, but shuriken's "Color over Lifetime" won't affect the particle at all.
Only works with Unity's Standard "Particle-AlphaBlended"-Shader.
Is this possible somehow?
first: I really love Shaderforge.
second: I don't know if it's a bug or if I'm just not educated enough with shaders and Unity's shuriken particle systems.
I like to spawn particle meshes in "Mesh"-render mode. Those have been assigned a Shaderforge-material that contains alpha.
So I tried both "Alpha Blended" and "Additive" blending, but shuriken's "Color over Lifetime" won't affect the particle at all.
Only works with Unity's Standard "Particle-AlphaBlended"-Shader.
Is this possible somehow?
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Freya Holmér (Developer) 9 лет назад
Shuriken colors particles using vertex colors, so you simply need to add a vertex color node to your shader, and multiply it wherever you want it :)
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Shuriken colors particles using vertex colors, so you simply need to add a vertex color node to your shader, and multiply it wherever you want it :)
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